
Features
Everything you need. Nothing you don't.
Etournal covers the whole life of a campaign — worldbuilding, rules, adventures, prep, the live table, and the GM screen that ties it all together. Every feature below reads and writes the same shared world, so nothing is ever entered twice.

Worldbuilding
World Builder
Your world is a living wiki you can restyle like a Notion page — drag sections, split pages into columns and tabs, drop in images, and shape every location and NPC page with a template that applies world-wide. A broken layout can never break your game: the layout is pure display, your data underneath is untouchable.
- Locations, NPCs, political powers, lore & history
- Notion-style page editing on fifteen world pages
- Edit the Location or NPC template once — every page follows
- Drafts, publish, and per-block reset — experiment safely

Rules
Compendium & Homebrew
Every world gets its own editable copy of the rulebook — races, classes, feats, skills, spells, monsters, items and deities across four complete rule systems. Override an official rule and only your world sees the change; delete the override and it snaps back. Your homebrew layers cleanly on top.
- D&D 3.5, D&D 5e, Pathfinder 1e and Pathfinder 2e — complete and built in
- Thousands of entries: spells, monsters, feats, items and more
- Override any official rule per world — everyone else stays vanilla
- Create, edit, revert and delete your own homebrew freely

Adventures
Module Builder
Write the book: a self-contained adventure with chapters (Parts), typed Scenes, cast, places, monsters, maps and handouts. Scenes interlink and unlock as story flags flip, so the story is a web, not a railroad — and a readiness check tells you exactly what still needs work before it can run.
- Parts and Scenes with combat-vs-roleplay pacing at a glance
- Flag anything "players can see this" — the rest stays GM-only
- Deterministic readiness verdict with click-to-fix links
- Your table plays a private copy — the master book never shifts mid-campaign

Prep
Session Builder
Get one game night ready in five guided steps. It opens with where the story stands — done, now, next, and open threads from last time — then walks the areas, encounters and party, ending in a single start verdict that guides you without ever blocking you.
- "Previously on…" recap pinned at the top
- Area checks: read-aloud, descriptions, exits, who will be there
- Encounter and character-sheet readiness before the table fills
- Soft start gate — amber tells you what is shallow and how to fix it

Game night
GM Panel
The command center you actually run the game from: initiative, combat, maps, player sheets, NPCs, handouts, notes and the session journal in one screen — with Scribe narrating on demand and Keeper writing the journal automatically. Everything you prepped is already loaded.
- Live initiative and combat driven by a real dice engine
- Scribe — AI narration in your style, on your terms
- Keeper — every important beat journaled automatically
- Story state, scenes and secrets at your fingertips

Play together
Virtual Tabletop
The shared table your players see: square or hex maps with six layers of tokens, drawings, text and pins, walls with real line-of-sight, paintable fog, and 3D physics dice. You prepare scenes privately and present them when ready — players only ever see what you have shown them.
- Walls, doors and windows with true line-of-sight vision
- Fog of war painted with a brush, plus per-cell hiding
- 3D physics dice — the engine resolves, the dice perform
- Dockable panels, handout dock, chat and whispers

Extend
Plugins & The Vault
A curated plugin directory extends your table — the first-party Discord plugin mirrors session events, dice rolls and handout reveals into your server. The Vault is the art store: buy asset packs that land in your library and drop straight onto the tabletop. GM secrets never reach a plugin — enforced at the database.
- Discord mirroring: session starts, rolls, reveals, level-ups
- Third-party panels run sandboxed with explicit permissions
- Hidden rolls and GM-only content structurally never leave
- Human-made or licensed art only in The Vault — never AI-generated
See it all connected.
Features are just pieces. The point is the pipeline — how a world becomes an adventure becomes a game night.